Vortex allows OpenSceneGraph developers to:
- Employ real-time Vortex libraries that deliver high fidelity, dynamics, collision detection and collision response to OSG simulations
- Use Vortex’s intuitive object-oriented C++ interface
- Add Vortex physics to existing OSG objects, and easily copy transforms between OSG and Vortex
- Model accurate dynamics for simulating wheeled and tracked ground vehicles
- Utilize a rich joint library with constraints and motors for simulating complex machinery
- Model linear and angular motions, as well as forces and torques
- Integrate fast and accurate collision detection with minimal CPU overhead
- Show collision geometry around objects transparently to see how the geometries fit to your actual objects
- Visualize contact points on geometries to view and debug the physical properties
- Use the mouse-spring utility to grab and manipulate objects to see how they react to different forces and constraints with VxVisualizer