SOFTWARE

Vortex for VegaPrime

Vortex for VegaPrime allows VegaPrime developers to:

  • Employ real-time Vortex libraries that deliver high fidelity, dynamics, collision detection and collision response to Vega Prime simulations
  • Create Vortex objects directly within the LynX Prime interface, often without writing code
  • Use Vortex’s intuitive object-oriented C++ interface
  • Model accurate dynamics for simulating wheeled and tracked ground vehicles
  • Utilize a rich joint library with constraints and motors for simulating complex machinery
  • Modify all physics properties at runtime within a VegaPrime application
  • Automatically update positions and orientations of graphics objects in the VegaPrime Scene Graph (VSG)
  • Configure object properties such as mass, inertia, center of mass, and initial velocity for each rigid body
  • Integrate fast and accurate collision detection