Vortex for VegaPrime allows VegaPrime developers to:
- Employ real-time Vortex libraries that deliver high fidelity, dynamics, collision detection and collision response to Vega Prime simulations
- Create Vortex objects directly within the LynX Prime interface, often without writing code
- Use Vortex’s intuitive object-oriented C++ interface
- Model accurate dynamics for simulating wheeled and tracked ground vehicles
- Utilize a rich joint library with constraints and motors for simulating complex machinery
- Modify all physics properties at runtime within a VegaPrime application
- Automatically update positions and orientations of graphics objects in the VegaPrime Scene Graph (VSG)
- Configure object properties such as mass, inertia, center of mass, and initial velocity for each rigid body
- Integrate fast and accurate collision detection