Vortex Team Profile
Francis Bolduc, Software Developer, Vortex Simulators
Francis joined the Vortex team in October 2008. His extensive background in physics simulation, geomatics and cross-platform software development serve him very well as he focuses on developing new Vortex Crane Simulator features, as well as improving existing ones. He has a wide range of industry experience, with companies such as Agribrands Purina and Safe Software, and with multiple projects at the University of Sherbrooke, where he obtained a B.Sc in Computer Science.
Matthieu Nesme, Software Engineer, Vortex SDK
Matthieu is the latest addition to our team, joining in June 2009. He bolsters our SDK and simulator efforts through his work on the core Vortex physics engine. To this task he brings a substantial research background and impressive achievements from his post-doc at McGill University where he focussed on physics-based simulation, including soft body modeling and collision processing. Prior to that, he earned his Ph.D in Computer Science and Mathematics in France at Grenoble Universités in 2008.
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